Dingbat the Monk and the Brooch by "Those Dudes" (Synopsis of Parts 1,2,3,4&5: The party finds a jeweled brooch, loses it and the monk to wererats while dodging a band of irate orcs, and then recovers the monk at the wizard's expense. The party gets Sauramud raised by promising to track down and kill the wererat priests who have apparently spirited the brooch away. Dingbat starts a fire in the temple. The party braves the horrors of the dungeon depths where Dingbat mortally offends the wizard and gains a pair of magic Boots of Monkish Kicking in a desperate trap that nearly ends the story. The party encounters many fell creatures enroute to the hidden temple and Rodent makes a masterful deduction. The party is less than impressed with Rodent's deduction, but in so informing him they almost alert the wererats to their presence outside the temple.) Part Six "Close one." said Dingbat. "Lucky for you there was a monk with you." "Huh?" said Playdough. "Well it's a well known fact that monks are harder to surprise." said Dingbat. "And concequently can surprise much easier." "So?" said Rodent. "Well don't you see? It's obvious. It's harder for us to be surprised by them so it's harder for them to be surprised by us, thus they must be surprisingly hard to be surprised by surprising us, thus they didn't hear us and..." "Eh?" said Sauramud, his eyes spinning. "Look, I'll explain it in point form." said Dingbat with the pained look of a misunderstood scholar. "Duh, no you won't either." said Playdough, who had had quite enough of the talking and was eager to get to the chopping stage. He flung Dingbat out of the way. "We's gonna attack 'em." Before any of the others could think to stop him he drew his mighty glowing sword and stepped into the room swinging at the first animate thing he encountered. Luckily it was a wererat and it had time for only one startled squeak before it's upper and lower halves flew in different directions. "Well hey! These things are EASY." chortled the paladin in holy glee. He laid into another. "By Le Thick he speaks truly!" said Dingbat in awe. "Quickly men, we must aid him before he kills them all and gets all the experience and treasure!" "Don't be too hasty. There's still six of them." warned the wizard. "Fortunately I still have a fireball spell left - if no monks jostle me before I can get the spell off that is." Dingbat just rolled his eyes as the wizard began chanting. Fortunately nobody bothered him and Sauramud managed to nuke the three wererats racing to them from the direction of the altar. "Ha! Four against three now! _Too easy_." said Sauramud, buffing his nails in a disgusting show of smugness. At that moment twenty more wererats came bursting into the room from the many archways which the party had forgotten about. "Oops." "Nice going." muttered Dingbat. "You and your big mouth." "Well don't just stand there!" snapped an irritated Sauramud. "Pull your thumb out of your arse and get in there with those magic booties of yours." Dingbat grinned. "Hey that's right, time to test these babies out! All right wererats, prepare to get your faces kicked in!" With this Dingbat launched himself towards a pair of advancing wererats (passing Rodent and Playdough who were retreating to a defensive position at one end of the temple with Sauramud). With a bound the monk was among them, and with a second, much higher bound was beyond them. "What the heck is he doing?" said Rodent, as Dingbat bounded down the temple floor with higher and higher leaps. "HALP!" cried the monk. "I can't stop! Every time I land I just bounce higher!" True to his words Dingbat was fair caroming off the vaulted ceiling at this point. "Oh no!" cried Sauramud. "Those aren't _Boots of Monkish Kicking_, they're the dreaded _Cursed Monkish Boots of Prancing_!" With a wail, Dingbat ricocheted off the far wall and rebounded hard off a column. Fortunately few of the bounds were over thirty feet thus Dingbat, being a monk, was taking no damage. Sensing that Dingbat was little threat to them now the twenty wererats formed into a mob and slowly advanced towards the threesome at the end of the temple. Suddenly the wererats stopped advancing. "Duh, what're they waiting for?" whispered Playdough. Rodent seemed about to reply when there rang out a familiar voice... "Ach!" rasped a voice behind them and the threesome whirled to face Ach'ptooe the orc chief! "You again!" gasped Sauramud. "I thought we lost you!" "Ach, nein!" said Ach'ptooe smugly. "Ve chust vait for you to meet vit rat-men allies and hand over der brooch. Findt der monk, you say. Ach, der monk ist bouncing over dere, monk vast vit rat allies! You lie! Ve come troo side door, avoid der nasties. Now you handt over der jewelled knick-knacker ting, undt ve kills you qvick, hokay?" Behind him were sixty orcs, most with silver painted swords and large bunches of wolvesbane stuffed in their belts. In the back two orcs were still spray-painting their swords silver. A rustling sound from the wererats caused the party to turn again and check out the mob of lycanthropes, from who's midst a huge wererat in cerimonial robes appeared. "So!" the wererat shaman squeaked. "You and the orcs are allies, are you? Stealing the most holy eye of the Rat God demanded a sacrifice, thus the monk (he ducked to avoid Dingbat whistling past at this point) was to pay the ultimate price. Now you have entered the temple and gazed on the Rat God, all must die!" "Bummer." groaned Playdough. "This is turning into one of those days. I'm startin' to get real tired of orcs an' wererats." The wererats shuffled forward, the orcs shuffled forward, and Rodent leaned over to Sauramud and Playdough. "On my signal, follow me." he whispered. He paused. With a roar the orcs charged. With a squeal the wererats charged. "NOW!" cried the ranger, and the group made a quick break for one side and took up a defensive posture in an alcove. Orc met wererat in the grand melee and even though the orcs outnumbered them three to one the wererats were making a pretty good dent in the orcish numbers. Anyone that strayed too close to the adventurers got whanged by magic swords or riddled with magic missiles, so understandably the conflict raged around them more than at them. "This is great!" enthused Sauramud. "Maybe they'll kill each other off and leave the brooch for us." "Duh, look!" said Playdough, ducking as Dingbat bounced past. "Dingbat's still bouncing around." As they watched Dingbat caromed off a column hard enough to crack the stone, but since he had lost conciousness some few rounds ago he made little protest. "I suppose we should get him down." said Rodent, pulling out his bow. "Not like that you ninny!" said Sauramud. "Here, Playdough, hold onto the end of this rope." So saying the magicer handed Playdough the end of a rope and flung the other end out into the air as Dingbat passed. With a 'TUNG' the rope straightend, nearly pulling the paladin over. There was a nearby 'thump' of a monkish form hitting the ground. "Now reel him in quick so we can bandage him." said Sauramud. "A grappling hook?" said Rodent angrily. "Why didn't you use that when we were in the pit? "It was the principle of the thing. Dingbat had to apologise." stated the thaumaturge smugly, ignoring the spluttering sounds from the ranger. "Duh, Dingbat's kinda dead." said Playdough morosely, dangling the monk from one hand. "Nonsense, just heal him with your holy touch and he'll be salvageable." said Sauramud, wiping off the grappling hook and coiling up the rope. "Hokey-dokey." said Playdough cheerfully, healing Dingbat with a faint "Ahhh..." of an angelic chorus echoing in the background. With this the monk was found to be alive, yet still thoroughly unconcious (and suffering two or three really nasty holes in his robes). With a snicker Sauramud pulled off the cursed boots. "I'll have to hold onto these. Maybe I'll switch them for his Gucci's some night while I'm on watch." said Sauramud. "How's the battle going Rodent?" "Not too bad..." observed the ranger, noting that they were down to five wererats and fifteen orcs. "The odds are still three to one in the orc's favor, but at least it's staying constant. They'll all be dead in a bit." "Uh oh, look!" said the wizard, pointing at the far end of the temple. Ach'ptooe had broken away from the battle and was climbing the front of the ratty statue, his orcish squinties firmly fixed on the glinting diamond brooch in the forehead of the idol. With a grunt the orc chief pulled himself up next to the brooch and grabbed it, pulling it from the forehead with a 'pop'. "Ach! I havt der brooch! Now ist der time to run away, yah!" he cried as he shinnied down the statue. There was the sound of grating stone and a pair of ratty eyes began to glow faintly red. "I knew it!" said Rodent. "Oh don't sound so pleased with yourself, we all knew that would happen." muttered the wiz. Sure enough the statue of the Rat God had animated, one large stone arm swooping down to grab the surprised Ach'ptooe. With a wrench the statue crushed the orc. "Huck! His head popped like a zit!" chortled Playdough. The remaining orcs, somewhat disheartened by the messy death of their chief, scuttled for the exits. The wererats had all dropped to their knees in prostration at the first sign of movement from their idol. The brooch, propelled by the final reflexive spasm of Ach'ptooe's arm, sailed through the air and landed near Rodent, who snatched it up. "C'mon, let's get out of here!" he cried, motioning the paladin to grab Dingbat. The party ran for the archway they had entered by, only noticing at the last minute that the statue of the Rat God was making a beeline for them (stepping on and squoshing two wererats in the process). "Uh-oh." said Playdough, noting the massive statue. "Bet that's got a lot of hit dice." "Can't you disable it with a spell or something?" shouted Rodent to Sauramud as they staggered along, weighted down by the limp form of the monk. "Hmm." said Sauramud, eyeing the cracks in the columns supporting the ceiling that Dingbat had caused when rebounding betwixt them. "How about this?" With a flourish he pulled out a flask of oil and lobbed it at the feet of the approaching statue. The flask shattered, leaving a large splotch of oil on the tiled floor. The statue, intent on reaching the party, stomped one ratty foot directly on the splotch. Slowly, almost majestically, it lost its balance. Arms windmilling all the way down it did a massive pratfall, one leg smacking into a column. There was a loud cracking sound as the column shattered. The wererat shaman lept to his feet screaming "Noooo!" as the vaulted ceiling began cracking. "Move it!" screamed Sauramud, who had never expected the trick to work and now had visions of being flattened into a wizardly pancake when the ceiling dropped. "You jerk!" cried Rodent. "If we all die here, I'm going to kill you!" "Say what?" asked the wizard, momentarily caught off guard. Fortunately, however, they had just managed to jump into the corridor beyond the archway when the ceiling of the temple collapsed with a rumble of massive stone blocks. "Duh, I bet that hurt." said Playdough cheerfully. "They'll feel that in the morning." agreed Sauramud. "Oh well, I suppose it worked." sulked Rodent, somewhat mollified by the fact that he still held the brooch in his hand. "Wouldja look at the size of the diamond on that thing?" slavered the wizard, visions of magic wands and cloaks dancing in his eyes. "Duh, I thought you said it was zirconimum or sumthin'" said Playdough. "That was just a ploy." said Sauramud a little too quickly. "I knew all along that this thing must be worth a cartload of gold. "Sure." said Rodent snidely. "Nevertheless, we have to get out of here and sell the thing. Without the head of the priest back there, we're gonna have to pay for your resurrection from the proceeds." Sauramud's visions of magic vanished with a near-audible pop. "Shoot." he muttered, trudging along after the two fighters, Dingbat slung over Playdough's back. "My trick was a bit too brilliant, I guess." "RARGH!" roared a dark form as it launched itself at Sauramud from back down the corridor. "Keep it down back there Sauramud!" warned Rodent, not turning around. "There may yet be monsters in these halls to impede our exit." "Ack!" said Sauramud, as the battered and bloody wererat shaman tackled him and sank his fangs in the wizard's neck. "Duh, shss!" said Playdough, shifting Dingbat's limp form on his back. "Yuh gotta stay quiet, remember?" "Rrrrrghhh!" said the wererat shaman, clawing at the wizard's torso as he gnawed at his neck. Sauramud staggered along half carrying the enraged wererat and making waving motions with one hand as he scrabbled for his magic dagger. Finally he managed to extricate it from its scabbard and sink it into the shaman's side. With a groan the wererat shaman collapsed and died. "One lousy hit point left..." griped Sauramud, kicking the corpse. "Why couldn't an extra rock have fallen on your big toe or something?" With a sigh Sauramud leaned over and began messily sawing its head off with his dagger. "Look wizard, how come you're lagging behind!" came the angry voice of the ranger stalking back. Rodent stopped and stared at the sight of Sauramud hefting the wererat shaman's head with one hand. "Oh." said Rodent. "He was still alive, was he?" "A fierce foe." said Sauramud loftily. "But no match for my combat skills." "Riiggghht." said Rodent. "What spell did you use on him?" "I killed him in hand-to-hand mortal combat!" said Sauramud angrily. "Duh, lyin's a sin." said Playdough, who had tagged along after the ranger. "I AM NOT LYING!" cried Sauramud. "It attacked me, I pulled out my trusty dagger and fought it! It was an epic battle, I must have stabbed it a hundred times and still it kept fighting!" "Strange how it's only got that one tiny dagger mark among all the crushing bruises." observed Rodent. There was a strained pause. "The other thrusts are to the neck. That's how come his head's off." said Sauramud. "A-huh." chorused the ranger and the paladin, exchanging glances. "That always happens in a knife fight." "Exactly." said Sauramud with a relieved smile. "Us wizards have _many_ dagger techniques not known to you armour clad thugs. Just so you know I can take care of myself. By the way, does anybody have a bandage? I seem to be down to my last two hit points again..." Within a few hours the party had found their way out of the sewers and were clambering up the rope to the streets. "Funny how we never encounter anything on the way back out of the dungeon, eh?" commented Sauramud as he lent a hand to the Ranger who was pulling the rope (with a comatose monk tied to the end of it) out of the pit behind them. "Not so strange." said Rodent philosophically. "There's always a delay of at least one gaming session between restocking of a dungeon. Even a type III dungeon like this one takes..." He stopped as a distant rumble in one of the other quarters of the city rattled windows down the street they were on. In the distance they could see a plume of dust slowly rising from the city. It was at about the same time that the party noticed the abnormal degree of animation in the peasants and merchants around them. Rodent flagged down a passer-by. "What's all the excitement about my good fellow?" he asked, blocking the man's passage with a beefy rangerical arm. "It's the bloody sewers!" cried the merchant. "They're collapsin' everywhere and takin' the town with 'em!" End of Part Six -------------------------------------------------------------------------- -- * mmcalees@csr.uvic.ca (Michael McAleese) : I speak only for me... * "Man can believe the impossible, but never the improbable." - Oscar Wilde (For snooping governments: heroin, cocaine, FBI, CSIS, CIA, albatross...)